
So, for example, if Town A makes corn and Town B has a low supply of corn, you buy the corn cheaply from Town A, stock it on your ship, sail off to Town B and sell it for a profit. Obviously, the money is made providing goods to areas in low supply, and buying highly supplied goods cheaply. Each location will state what they produce, and what they need the most. You start making your fortune doing basic trading amongst colonies. However true it its word, this is indeed free play, you don't really have to do anything at all, everything from what type of goods you produce to who your alliances stand with is up to you. You also have a rank determined by your assets, which acts as a 'level up' so to speak, where as some missions can't be done until you are a certain rank. The year is 1600 and it is basically your job to grow into a successful business empire of producing, importing and exporting goods. This is where you are given a small amount of gold, 1 ship, 1 warehouse and nothing else. The lack of a true training mode gives Port Royale 2 a reasonably steep learning curve, at least when concerning the more advanced features, which may scare a few gamers off.įree play is the main mode in Port Royale 2. 'how to organise trade routes' rather than just 'trading', would have been very handy.

Having training missions which are specific, e.g.

First of all, not everything seems to be covered in detail, and secondly, if you want to freshen up on something which is covered deeper into a scenario, you will have to go through everything before it first.

The first few scenarios will take you through the game's basics, however this is not really ideal. The scenario mode is where you are given instant objectives for certain missions, and it also acts as a semi-training mode. Port Royale 2 is a single player only game featuring two major modes of play - scenario and free play.
